AI Insights · Timothy · July 2021
Top 5 Cannabis Games Performance in New Zealand for Q2 2021
Explore the performance of the top 5 cannabis games on the unified platform in New Zealand during Q2 2021. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 cannabis games on the unified platform in New Zealand showcased varied performance metrics. Let's dive into the weekly downloads, revenue, and active user trends of these popular games.
Bud Farm: Idle Tycoon Game from LDRLY saw a steady decline in weekly revenue, starting at approximately $3.2K at the end of March and dropping to about $1.1K by the end of June. The game's weekly downloads peaked at 256 in early April but experienced a significant dip, averaging around 30 downloads per week by the end of the quarter. Weekly active users followed a similar downward trend, decreasing from 519 at the end of March to 224 by the end of June.
Weed Inc: Idle Tycoon by Metamoki Inc. experienced a notable increase in weekly revenue, reaching a high of $2.6K in mid-May before stabilizing around $1.6K by the end of June. Weekly downloads showed a significant spike, peaking at 8.2K in the week of May 10, followed by a gradual decline to around 1.5K by the end of June. The game also saw a surge in weekly active users, peaking at 10.8K in mid-May and then gradually decreasing to 3.4K by the end of the quarter.
Hempire - Weed Growing Game from LBC Studios Inc. maintained relatively stable weekly revenue, averaging around $800, with a slight dip to $529 in the last week of June. Weekly downloads were consistent, ranging from 272 to 774, with a slight decline towards the end of the quarter. Weekly active users remained steady, averaging around 1.2K throughout the quarter.
Cheech and Chong Bud Farm by LDRLY saw fluctuating weekly revenue, peaking at $695 in mid-April and ending the quarter at $326. The game's weekly downloads were generally low but showed an upward trend towards the end of the quarter, reaching 140 in the last week of June. Weekly active users remained stable, fluctuating between 362 and 435.
Weed Firm 2: Back To College from Ludum LLC experienced moderate weekly revenue, peaking at $612 in early May and ending the quarter at $366. Weekly downloads were consistent, with a peak of 523 in early May and a gradual decline to 144 by the end of June. Weekly active users increased significantly in May, reaching 1.0K before gradually decreasing to 448 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.